You can certainly regain your position if it’s early in a race, but if you’re at the end and have this happen, you can find yourself cursing at the TV due to one bad thing happening at the worst possible time. Unfortunately, S/S/ is hurt by some crazy rubber band AI - a single mistake can take you from first to sixth easily because of how tightly-packed the cars are. All of the vehicles control smoothly, although the higher-end ones do require some practice to avoid spinning out easily. Offensive drivers will probably prefer using trucks, while those looking to play with more finesse will get more out of cars. Trucks can absorb damage from power plays better, and also push cars into their path or off the track, but cars are better suited for avoiding power plays altogether. As a Burnout enthusiast, I didn’t think anything could top that series for sheer insanity, but Split/Second has managed to do that.A variety of cars and trucks are playable, with cars giving you more speed, and trucks offering up more power. There’s never any slowdown in this racing romp filled with rivals and screen-rattling explosions - resulting in this being the most intense racing game I’ve ever played. That opens the game up quite a bit and winds up making what seems like gimmicky gameplay at first into something with more substance than one might think. Winning an ep’s final race lets you move to the next episode, and qualifying for it is determined by points, and you don’t need a top three finish to get them - allowing you to progress even if you’re not able to succeed in one of the modes offered for an episode, which definitely makes the game more accessible.One of the best things about Split/Second is that it can be played as either a typical racing game without the use of the playmakers, or you can just go all out and try to use as many of them as possible to cause complete mayhem on the track. Beating the S/S-exclusive modes unlocks them for play outside of season mode. There’s also the intimidating air strike mode, where you have to dodge a series of missiles by weaving out of the way of their target on the track. There’s also survival mode, which pits you and a set of generic rival cars against a gang of trucks that throw explosive barrels out at you - the last car to survive this ordeal intact is the winner. These really test your ability to play the game as a racing game since you can’t rely on the power plays to hurt you, and have to stay sharp to avoid their hazards. You can partake in the usual races, and elimination modes, as well as the Split/Second-exclusive ones like “detonator”, where the power plays are set off ahead of you and you have to dodge their effects AND beat a target time to win. If you save up for a level 2 and hit, you’ll more than likely take a group of enemies out, but those aren’t as readily available as level 1 power plays, which can be found all over the track and stand a better chance of helping you regain a position quickly.Season mode takes you through 12 “episodes” of the explosive racing faux-reality show Split/Second, and gives you access to a variety of modes to progress from episode to episode. There’s a risk/reward system for the level 1 power plays versus the level 2 ones. If you fill the bar up, you can either do three level 1 power plays or one level 2 - each varies in severity, with level 1s ranging from exploding buses that go flying across the track and setting off bombs to level 2, which can result in things like planes coming down into the paths of rivals, and severely deforming the track by taking out things like bridges and forging a whole new racing path, including one jaw-dropping area on the wharf track where you wind up racing through a fire-filled tunnel. You’ve got two levels of power plays available: blue-coded level 1, which can be built up three times within one power bar to give you back-to-back power plays, and the red-coded level 2, which requires you to fill the entire meter. S/S’s premise is that you’re the newest contestant on “Split/Second”, a racing reality showThe devastating power plays are earned by building up your power meter, done by either drifting through turns, drafting behind rivals, or more extreme stunts like jumps, passing a rival in a turn, passing after a jump, and the most rewarding - narrowly avoiding being hit by the debris caused by power plays. This new endeavor is easily the most intense racing game out there, and one of the most unique, but falls somewhat short of being the best. From the developers of Pure, one of this gen’s best racing games, comes Split/Second.
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